
Angry Mustache
GoonWaffe Goonswarm Federation
164
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Posted - 2014.04.17 23:39:00 -
[1] - Quote
Killian Redbeard wrote:Was ready to do my voting but want to know where the candidates now stand on the Industry changes as this a major topic I am concerned with.
1. What is your overall agreement or disagreement with the Refining/Processing Changes. Please give details.
2. What is your overall agreement or disagreement with the Industry changes. Please give details.
3. With Regards to the POS standings changes are you for or against anybody be able to put up a POS in high sec? Why?
1. I think the refining/reprocessing change is ultimately positive, but have lots of collateral damage. The scrap refining change prevent players from being able to recycle T1 modules and ships, and this waste factor actually gives CCP some balancing freedom. However, the change makes loot melting much less valuable, something that primarily impacts newer players who loot rather than blitz missions, as well as raise overall mineral prices, which makes flying more expensive. With scrap refining less effective, this could be grounds to undo the meta loot nerf that makes them refine into far less minerals than T1.
Requiring greatly improved ore skills for "perfect refines" has the same set of effects. On one hand, it allows greater specialization and makes refining skills far more valuable. On the other hand, it greatly increases the barrier of entry to the refining business. This might not affect entry-level miners as much as the meta might change from selling minerals to selling unrefined ore for processing by skilled characters. Allowing outposts/POS to refine better than NPC stations is a net positive because outposts and POS's can be contested/challenged, and competition is never a bad thing.
2. While the whole details have not been released, I'm overall in favor of the Industry changes based on what has released so far. More interaction is never a bad thing, and slight uncertainties in the otherwise rote industrial/manufacturing field can make it more interesting. Not having to wait for station slots for an isk premium will be a huge boon to newbies in the starter systems. As far as the UI changes go, I don't have enough experience to comment.
What's interesting to note right now is that industry right now is an ISK faucet despite slot fees. Slot fees as it stands are so low that the insurance from a ship exploding injects more isk into the economy than manufacturing takes out. Increased slot fees can help slow inflation. Variable slot pricing allows players to further compete with each other in terms of prices.
3. I think this change is ultimately irrelevant. RIght now, players without standings can pay a service fee to a shell corp with standings to plonk down their POS anywhere. The only thing that this changes is removing the middle man and letting players do this directly. The only people being hurt by this change are the people with those services. An official Member of the Goonswarm Federation Complaints Department.
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